How Long to Read Literary Gaming

By Astrid Ensslin

How Long Does it Take to Read Literary Gaming?

It takes the average reader 3 hours and 43 minutes to read Literary Gaming by Astrid Ensslin

Assuming a reading speed of 250 words per minute. Learn more

Description

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology. After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary “auteur” game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.

How long is Literary Gaming?

Literary Gaming by Astrid Ensslin is 217 pages long, and a total of 55,769 words.

This makes it 73% the length of the average book. It also has 68% more words than the average book.

How Long Does it Take to Read Literary Gaming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 4 minutes to read Literary Gaming aloud.

What Reading Level is Literary Gaming?

Literary Gaming is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Literary Gaming?

Literary Gaming by Astrid Ensslin is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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