It takes the average reader 3 hours and 53 minutes to read Literature, Videogames and Learning by Andrew Burn
Assuming a reading speed of 250 words per minute. Learn more
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text. The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on...
Literature, Videogames and Learning by Andrew Burn is 232 pages long, and a total of 58,464 words.
This makes it 78% the length of the average book. It also has 71% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 19 minutes to read Literature, Videogames and Learning aloud.
Literature, Videogames and Learning is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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