It takes the average reader 1 hour and 36 minutes to read Mathematical Basics of Motion and Deformation in Computer Graphics by Ken Anjyo
Assuming a reading speed of 250 words per minute. Learn more
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and...
Mathematical Basics of Motion and Deformation in Computer Graphics by Ken Anjyo is 95 pages long, and a total of 24,225 words.
This makes it 32% the length of the average book. It also has 30% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 12 minutes to read Mathematical Basics of Motion and Deformation in Computer Graphics aloud.
Mathematical Basics of Motion and Deformation in Computer Graphics is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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