It takes the average reader 8 hours and 35 minutes to read Mathematics for Computer Graphics by John Vince
Assuming a reading speed of 250 words per minute. Learn more
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new...
Mathematics for Computer Graphics by John Vince is 505 pages long, and a total of 128,775 words.
This makes it 170% the length of the average book. It also has 157% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 11 hours and 43 minutes to read Mathematics for Computer Graphics aloud.
Mathematics for Computer Graphics is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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