It takes the average reader 12 hours and 33 minutes to read Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal by Caroline Begbie
Assuming a reading speed of 250 words per minute. Learn more
Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Who This Book Is For This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more! After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal by Caroline Begbie is 736 pages long, and a total of 188,416 words.
This makes it 248% the length of the average book. It also has 230% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 17 hours and 9 minutes to read Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal aloud.
Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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