How Long to Read Practical Augmented Reality

By Steve Aukstakalnis

How Long Does it Take to Read Practical Augmented Reality?

It takes the average reader 10 hours and 3 minutes to read Practical Augmented Reality by Steve Aukstakalnis

Assuming a reading speed of 250 words per minute. Learn more

Description

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

How long is Practical Augmented Reality?

Practical Augmented Reality by Steve Aukstakalnis is 594 pages long, and a total of 150,876 words.

This makes it 200% the length of the average book. It also has 184% more words than the average book.

How Long Does it Take to Read Practical Augmented Reality Aloud?

The average oral reading speed is 183 words per minute. This means it takes 13 hours and 44 minutes to read Practical Augmented Reality aloud.

What Reading Level is Practical Augmented Reality?

Practical Augmented Reality is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Practical Augmented Reality?

Practical Augmented Reality by Steve Aukstakalnis is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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