It takes the average reader 8 hours and 44 minutes to read Pro Java 6 3D Game Development by Andrew Davison
Assuming a reading speed of 250 words per minute. Learn more
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Pro Java 6 3D Game Development by Andrew Davison is 508 pages long, and a total of 131,064 words.
This makes it 171% the length of the average book. It also has 160% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 11 hours and 56 minutes to read Pro Java 6 3D Game Development aloud.
Pro Java 6 3D Game Development is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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