It takes the average reader 4 hours and 20 minutes to read Procedural Content Generation for Unity Game Development by Ryan Watkins
Assuming a reading speed of 250 words per minute. Learn more
Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm...
Procedural Content Generation for Unity Game Development by Ryan Watkins is 260 pages long, and a total of 65,000 words.
This makes it 88% the length of the average book. It also has 79% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 55 minutes to read Procedural Content Generation for Unity Game Development aloud.
Procedural Content Generation for Unity Game Development is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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