It takes the average reader 4 hours and 3 minutes to read Procedural Content Generation in Games by Noor Shaker
Assuming a reading speed of 250 words per minute. Learn more
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game...
Procedural Content Generation in Games by Noor Shaker is 237 pages long, and a total of 60,909 words.
This makes it 80% the length of the average book. It also has 74% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 32 minutes to read Procedural Content Generation in Games aloud.
Procedural Content Generation in Games is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Procedural Content Generation in Games by Noor Shaker is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Procedural Content Generation in Games by Noor Shaker on Amazon click the button below.
Buy Procedural Content Generation in Games on Amazon