It takes the average reader 13 hours and 44 minutes to read Real-time Rendering Tricks and Techniques in DirectX by Kelly Dempski
Assuming a reading speed of 250 words per minute. Learn more
Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.
Real-time Rendering Tricks and Techniques in DirectX by Kelly Dempski is 821 pages long, and a total of 206,071 words.
This makes it 277% the length of the average book. It also has 252% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 18 hours and 46 minutes to read Real-time Rendering Tricks and Techniques in DirectX aloud.
Real-time Rendering Tricks and Techniques in DirectX is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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