How Long to Read Real-Time Shader Programming

By Ron Fosner

How Long Does it Take to Read Real-Time Shader Programming?

It takes the average reader 7 hours and 16 minutes to read Real-Time Shader Programming by Ron Fosner

Assuming a reading speed of 250 words per minute. Learn more

Description

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

How long is Real-Time Shader Programming?

Real-Time Shader Programming by Ron Fosner is 426 pages long, and a total of 109,056 words.

This makes it 144% the length of the average book. It also has 133% more words than the average book.

How Long Does it Take to Read Real-Time Shader Programming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 9 hours and 55 minutes to read Real-Time Shader Programming aloud.

What Reading Level is Real-Time Shader Programming?

Real-Time Shader Programming is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Real-Time Shader Programming?

Real-Time Shader Programming by Ron Fosner is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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