How Long to Read Real-Time Visual Effects for Game Programming

By Chang-Hun Kim

How Long Does it Take to Read Real-Time Visual Effects for Game Programming?

It takes the average reader 3 hours and 53 minutes to read Real-Time Visual Effects for Game Programming by Chang-Hun Kim

Assuming a reading speed of 250 words per minute. Learn more

Description

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

How long is Real-Time Visual Effects for Game Programming?

Real-Time Visual Effects for Game Programming by Chang-Hun Kim is 227 pages long, and a total of 58,339 words.

This makes it 77% the length of the average book. It also has 71% more words than the average book.

How Long Does it Take to Read Real-Time Visual Effects for Game Programming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 18 minutes to read Real-Time Visual Effects for Game Programming aloud.

What Reading Level is Real-Time Visual Effects for Game Programming?

Real-Time Visual Effects for Game Programming is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Real-Time Visual Effects for Game Programming?

Real-Time Visual Effects for Game Programming by Chang-Hun Kim is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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