How Long to Read Representation of Disability in Children's Video Games

By Krystina Madej

How Long Does it Take to Read Representation of Disability in Children's Video Games?

It takes the average reader to read Representation of Disability in Children's Video Games by Krystina Madej

Assuming a reading speed of 250 words per minute. Learn more

Description

"Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media"--

How long is Representation of Disability in Children's Video Games?

Representation of Disability in Children's Video Games by Krystina Madej is 0 pages long, and a total of 0 words.

This makes it 0% the length of the average book. It also has 0% more words than the average book.

How Long Does it Take to Read Representation of Disability in Children's Video Games Aloud?

The average oral reading speed is 183 words per minute. This means it takes to read Representation of Disability in Children's Video Games aloud.

What Reading Level is Representation of Disability in Children's Video Games?

Representation of Disability in Children's Video Games is suitable for students ages 2 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Representation of Disability in Children's Video Games?

Representation of Disability in Children's Video Games by Krystina Madej is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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