It takes the average reader 5 hours and 20 minutes to read Retro Game Programming by Earl J. Carey
Assuming a reading speed of 250 words per minute. Learn more
A guide to the programming concepts used to create classic computer games.
Retro Game Programming by Earl J. Carey is 309 pages long, and a total of 80,031 words.
This makes it 104% the length of the average book. It also has 98% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 17 minutes to read Retro Game Programming aloud.
Retro Game Programming is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Retro Game Programming by Earl J. Carey is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Retro Game Programming by Earl J. Carey on Amazon click the button below.
Buy Retro Game Programming on Amazon