How Long to Read Serious Games for Healthcare: Applications and Implications

By Arnab, Sylvester

How Long Does it Take to Read Serious Games for Healthcare: Applications and Implications?

It takes the average reader 6 hours and 10 minutes to read Serious Games for Healthcare: Applications and Implications by Arnab, Sylvester

Assuming a reading speed of 250 words per minute. Learn more

Description

With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

How long is Serious Games for Healthcare: Applications and Implications?

Serious Games for Healthcare: Applications and Implications by Arnab, Sylvester is 370 pages long, and a total of 92,500 words.

This makes it 125% the length of the average book. It also has 113% more words than the average book.

How Long Does it Take to Read Serious Games for Healthcare: Applications and Implications Aloud?

The average oral reading speed is 183 words per minute. This means it takes 8 hours and 25 minutes to read Serious Games for Healthcare: Applications and Implications aloud.

What Reading Level is Serious Games for Healthcare: Applications and Implications?

Serious Games for Healthcare: Applications and Implications is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Serious Games for Healthcare: Applications and Implications?

Serious Games for Healthcare: Applications and Implications by Arnab, Sylvester is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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