It takes the average reader 2 hours and 23 minutes to read Studying Videogames by Julian McDougall
Assuming a reading speed of 250 words per minute. Learn more
Studying Videogames is the first book to look at videogames as media texts. Written specifically for advanced level/undergraduate students it covers a broad range of games, industry contexts, and research findings. The book challenges conventional media-analysis approaches; sets out the history, present, and future of games; and interrogates claims about their "social effects." Featuring student activities, interviews with key players in the industry, and an extended case study of the Grand Theft Auto cycle, Studying Videogames seriously engages with this powerful media.
Studying Videogames by Julian McDougall is 142 pages long, and a total of 35,784 words.
This makes it 48% the length of the average book. It also has 44% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 15 minutes to read Studying Videogames aloud.
Studying Videogames is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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