It takes the average reader 1 hour and 52 minutes to read The Civic Potential of Video Games by Joseph Kahne
Assuming a reading speed of 250 words per minute. Learn more
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media...
The Civic Potential of Video Games by Joseph Kahne is 112 pages long, and a total of 28,224 words.
This makes it 38% the length of the average book. It also has 34% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 34 minutes to read The Civic Potential of Video Games aloud.
The Civic Potential of Video Games is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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