How Long to Read The Expected-Outcome Model of Two-Player Games

By Bruce Abramson

How Long Does it Take to Read The Expected-Outcome Model of Two-Player Games?

It takes the average reader 1 hour and 52 minutes to read The Expected-Outcome Model of Two-Player Games by Bruce Abramson

Assuming a reading speed of 250 words per minute. Learn more

Description

The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.

How long is The Expected-Outcome Model of Two-Player Games?

The Expected-Outcome Model of Two-Player Games by Bruce Abramson is 112 pages long, and a total of 28,224 words.

This makes it 38% the length of the average book. It also has 34% more words than the average book.

How Long Does it Take to Read The Expected-Outcome Model of Two-Player Games Aloud?

The average oral reading speed is 183 words per minute. This means it takes 2 hours and 34 minutes to read The Expected-Outcome Model of Two-Player Games aloud.

What Reading Level is The Expected-Outcome Model of Two-Player Games?

The Expected-Outcome Model of Two-Player Games is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy The Expected-Outcome Model of Two-Player Games?

The Expected-Outcome Model of Two-Player Games by Bruce Abramson is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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