It takes the average reader 2 hours and 4 minutes to read The Little Book of Adventure Game Programming by Huw Collingbourne
Assuming a reading speed of 250 words per minute. Learn more
"Just the stuff you really need...The fastest easiest way to learn to program object oriented text adventures. This book will teach you the real secrets of adventure game programming. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save and restore games using serialization. The projects (which can be downloaded free) are written in C#. Advice is also given on translating to other languages such as Java. The Little Book of Adventure Game Programming gives you the stuff you really need to get straight to the heart of writing retro text...
The Little Book of Adventure Game Programming by Huw Collingbourne is 123 pages long, and a total of 31,119 words.
This makes it 42% the length of the average book. It also has 38% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 50 minutes to read The Little Book of Adventure Game Programming aloud.
The Little Book of Adventure Game Programming is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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