It takes the average reader 5 hours to read The Sapporo Outbreak by Brian James Craighead
Assuming a reading speed of 250 words per minute. Learn more
By 2014, the extent of the US National Security Agency's secret surveillance activities had been revealed. The NSA – and sister organisations such as the GCHQ in the United Kingdom – had covertly created a dragnet capturing the private calls, emails and internet traffic of almost every citizen in the western world. For many, the concept of personal privacy was gone.At the same time, the introduction of games involving artificially intelligent 'virtual' people and simulated worlds had become mainstream entertainment experiences. Games like Call of Duty, Halo and Grand Theft Auto were dwarfing the revenues from 'blockbuster' movies and television shows. Players in these games comfortably slipped into new worlds; meeting, trading, fighting and loving other real and artificially intelligent 'virtual' players.The rise of massive commercial social media operations such as Facebook pushed these games further into almost everyone's daily life. Games like Cityville and The Sims Social encouraged players to invite hundreds of friends and acquaintances into the game with just a single click. Thanks to advertising and in-game purchasing, the games developers could afford to give free versions of these games away and still generate massive revenues. A fun, compelling connected world, supercharged by social networks, promising experiences unlike anything before. All for the same price as two tickets to the movies. Who could resist?To investors around the world, these games were the new 'rivers of gold'. What followed was an explosion of well-funded new businesses developing products which dived ever deeper into the personal details of the individuals. And all that data was greedily gobbled up by endless rows of supercomputers hidden away in Utah's NSA data centre.The rise of a company like WhiteStar Corp - the creator of the multi-billion dollar series of immersive games - came as no surprise. ''WhiteStar', as the company is informally known, was involved in a series of “incidents” in December 2019 and filed for Chapter 11 bankruptcy protection a few months later. Drowned out by the social unrest breaking out throughout the developed world, the proceedings against WhiteStar drew little publicity. However certain parties involved were open to discussing the events, many of which transpired in WhiteStar's high-security steel and concrete complex nestled in a quiet residential suburb of Sapporo, Japan.Events that would lead to the greatest peacetime loss of life in human history.
The Sapporo Outbreak by Brian James Craighead is 300 pages long, and a total of 75,000 words.
This makes it 101% the length of the average book. It also has 92% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 49 minutes to read The Sapporo Outbreak aloud.
The Sapporo Outbreak is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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