It takes the average reader 5 hours and 8 minutes to read The Theory of Learning in Games by Drew Fudenberg
Assuming a reading speed of 250 words per minute. Learn more
This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they eĆplore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.
The Theory of Learning in Games by Drew Fudenberg is 304 pages long, and a total of 77,216 words.
This makes it 103% the length of the average book. It also has 94% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 1 minute to read The Theory of Learning in Games aloud.
The Theory of Learning in Games is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
The Theory of Learning in Games by Drew Fudenberg is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy The Theory of Learning in Games by Drew Fudenberg on Amazon click the button below.
Buy The Theory of Learning in Games on Amazon