It takes the average reader 5 hours and 44 minutes to read Thieves' Guild Academy by Gavin Chappell
Assuming a reading speed of 250 words per minute. Learn more
A WORLD OF KNIGHTS AND CASTLES, MONSTERS AND ADVENTURERS, TREACHERY AND INTRIGUE.While spying on the occult rituals of a White Witch in contemporary England, four youths - Gerald, Percy, Norman, and Brian - find themselves mysteriously transported to another planet. Their struggle to survive in a hostile world leads them on a terrifying journey through dark forests, dank underground tunnels, war-torn wastelands, and finally to the winding streets of a violent city where they are apprenticed into the notorious Thieves' Guild. Will they survive the tests set by Grandmaster Mohock, and become star pupils of the Thieves' Guild Academy? Or will the marauding horde of barbarians even now crossing the horizon send them on another, more terrible path?Book One in THE DUNGEONEERS
Thieves' Guild Academy by Gavin Chappell is 342 pages long, and a total of 86,184 words.
This makes it 115% the length of the average book. It also has 105% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 50 minutes to read Thieves' Guild Academy aloud.
Thieves' Guild Academy is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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