It takes the average reader 3 hours and 29 minutes to read Things That Make You Go Hmmm: The '90s Music Party Game by Martin Joseph Quinn
Assuming a reading speed of 250 words per minute. Learn more
A trivia party game that tests the player's knowledge of the songs, albums, lyrics, and lifestyles of hundreds of '90s music acts. The 1000+ questions cover grunge, hip hop, boy bands, alternative country, techno, and Top 40 music using multiple choice, true/false, song lyric excerpts, complete the title, and other question formats. A sequel/companion to "Don't Dream It's Over: The '80s Music Party Game", the book is written and designed in the same bright, fun style. With ten, new '90s themed ways to play and questions ranked according to difficulty, anybody can join in the fun.
Things That Make You Go Hmmm: The '90s Music Party Game by Martin Joseph Quinn is 205 pages long, and a total of 52,275 words.
This makes it 69% the length of the average book. It also has 64% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 45 minutes to read Things That Make You Go Hmmm: The '90s Music Party Game aloud.
Things That Make You Go Hmmm: The '90s Music Party Game is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Things That Make You Go Hmmm: The '90s Music Party Game by Martin Joseph Quinn is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
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