It takes the average reader 5 hours and 34 minutes to read Two Can Play That Game by D. Eric Lowdermilk
Assuming a reading speed of 250 words per minute. Learn more
John 21 portrays seven disciples fishing all night yet catching nothing. In the morning, a shoreline stranger instructs them to recast their net. Surprisingly, the disciples fail to recognize him. After a miraculous catch and subsequent breakfast, however, there is no doubt as to who this stranger is. Jesus then questions Peter about his love and commissions him to feed Jesus' sheep. Using narrative criticism, Lowdermilk examines this recognition scene, asking, "How would a reader, well acquainted with recognition and deception as portrayed in Genesis, understand John 21?" He discards...
Two Can Play That Game by D. Eric Lowdermilk is 332 pages long, and a total of 83,664 words.
This makes it 112% the length of the average book. It also has 102% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 37 minutes to read Two Can Play That Game aloud.
Two Can Play That Game is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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