How Long to Read Using Content-area Graphic Texts for Learning

By Meryl Jaffe

How Long Does it Take to Read Using Content-area Graphic Texts for Learning?

It takes the average reader 2 hours and 41 minutes to read Using Content-area Graphic Texts for Learning by Meryl Jaffe

Assuming a reading speed of 250 words per minute. Learn more

Description

What counts as literacy has been redefined in today's classrooms. Teachers must address what it means to read and live in a multi-literate world that includes both print text and image text. Focused specifically on young adult graphic novels in the four primary content areas--math, language arts, social studies, and science--Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms. Using Content-Area Graphic Texts for Learning begins with the building blocks of graphic novel terminology 101, moves into a detailed look at how graphic texts specifically help and empower different types of learners, and then branches off into specific chapters for each of four content areas: math, language arts, social studies, and science. Each of these content-area chapters includes: an overview of how graphic novels help students tackle, integrate, and enhance content-area material; two content-area lesson plans, each utilizing graphic novels in different ways; a demonstration of what that lesson plan is asking students to do, focusing on five learning skills--attention, memory, language, sequencing, and cognition--and how the lesson aligns with the appropriate content area's Common Core Standards; a discussion on how graphic novels help different types of learners succeed in the content-area classrooms; and a list of suggested graphic novels for each content-area classroom. Jaffe and Monnin more than make the case for using graphic novels as valid young adult literary texts that engage students and meet Common Core State Standards within the content-area classroom.

How long is Using Content-area Graphic Texts for Learning?

Using Content-area Graphic Texts for Learning by Meryl Jaffe is 161 pages long, and a total of 40,411 words.

This makes it 54% the length of the average book. It also has 49% more words than the average book.

How Long Does it Take to Read Using Content-area Graphic Texts for Learning Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 40 minutes to read Using Content-area Graphic Texts for Learning aloud.

What Reading Level is Using Content-area Graphic Texts for Learning?

Using Content-area Graphic Texts for Learning is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Using Content-area Graphic Texts for Learning?

Using Content-area Graphic Texts for Learning by Meryl Jaffe is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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