It takes the average reader 3 hours and 43 minutes to read Values at Play in Digital Games by Mary Flanagan
Assuming a reading speed of 250 words per minute. Learn more
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical...
Values at Play in Digital Games by Mary Flanagan is 222 pages long, and a total of 55,944 words.
This makes it 75% the length of the average book. It also has 68% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 5 minutes to read Values at Play in Digital Games aloud.
Values at Play in Digital Games is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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