It takes the average reader and 50 minutes to read Violence in Video Games by Diane Marczely Gimpel
Assuming a reading speed of 250 words per minute. Learn more
Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.
Violence in Video Games by Diane Marczely Gimpel is 50 pages long, and a total of 12,500 words.
This makes it 17% the length of the average book. It also has 15% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 1 hour and 8 minutes to read Violence in Video Games aloud.
Violence in Video Games is suitable for students ages 8 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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