It takes the average reader 4 hours and 22 minutes to read Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan
Assuming a reading speed of 250 words per minute. Learn more
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan is 256 pages long, and a total of 65,536 words.
This makes it 86% the length of the average book. It also has 80% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 58 minutes to read Virtual Character Design for Games and Interactive Media aloud.
Virtual Character Design for Games and Interactive Media is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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