How Long to Read Virtual Reality Usability Design

By David Gerhard

How Long Does it Take to Read Virtual Reality Usability Design?

It takes the average reader 7 hours and 36 minutes to read Virtual Reality Usability Design by David Gerhard

Assuming a reading speed of 250 words per minute. Learn more

Description

The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

How long is Virtual Reality Usability Design?

Virtual Reality Usability Design by David Gerhard is 446 pages long, and a total of 114,176 words.

This makes it 151% the length of the average book. It also has 140% more words than the average book.

How Long Does it Take to Read Virtual Reality Usability Design Aloud?

The average oral reading speed is 183 words per minute. This means it takes 10 hours and 23 minutes to read Virtual Reality Usability Design aloud.

What Reading Level is Virtual Reality Usability Design?

Virtual Reality Usability Design is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Virtual Reality Usability Design?

Virtual Reality Usability Design by David Gerhard is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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