It takes the average reader 13 hours and 20 minutes to read 3D Game Engine Design by David H Eberly
Assuming a reading speed of 250 words per minute. Learn more
Since the current edition, most of the graphics concepts have not changed, but the graphics hardware has evolved signicantly. Desktop GPUS are quite powerful these days. The latest GPUs are important for the popular topics of virtual reality (VR), and augmented reality (AR). To allow fine-grained control of these aspects of graphics and computing, we now have new graphics APIs, namely, Direct3D 12 and Vulkan. The primary goal of the 3rd edition is to cover the multi-engine view of modern GPUs (graphics, compute, copy) and to talk specically about Direct3D 12 and Vulkan. The book will also provide C++ source code libraries that wrap the features of Direct3D 12 and of Vulkan.
3D Game Engine Design by David H Eberly is 800 pages long, and a total of 200,000 words.
This makes it 270% the length of the average book. It also has 244% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 18 hours and 12 minutes to read 3D Game Engine Design aloud.
3D Game Engine Design is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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