How Long to Read Blackmar-Diemer Games

By Tim Sawyer

How Long Does it Take to Read Blackmar-Diemer Games?

It takes the average reader 7 hours and 46 minutes to read Blackmar-Diemer Games by Tim Sawyer

Assuming a reading speed of 250 words per minute. Learn more

Description

Welcome to the exciting world of the Blackmar-Diemer Gambit!This book demonstrates how to win in bold chess attacks with energy and success.Tim Sawyer gives analysis to 412 games. Blackmar-Diemer Games 1 is a completely revised version of the Blackmar-Diemer 1 volume. It includes a new BDG classification structure, updated commentary, an Index of Players, and more. The games are organized to build toward stronger and stronger lines. At the beginning we see many quick White wins and some quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. More popular lines come later. You reach the BDG Accepted variations by 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, or by transposition after 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4, or by1.e4 d5 2.d4, or with many other move orders. This book contains all Blackmar-Diemer Gambit Accepted lines: Ryder Variation 5.Qxf3, miscellaneous 5.Nxf3 lines; the Euwe 5.Nxf3 e6; the Bogoljubow 5.Nxf3 g6; the Gunderam 5.Nxf3 Bf5 and the always popular Teichmann 5.Nxf3 Bg4. This book has exactly 100 games with 5.Qxf3 and 312 games with 5.Nxf3. The games of Diemer, Tartakower, Sawyer, Purser, Zilbermints, Quinones, Penullar, Bond, and Bill Wall provide creative ideas. Know what it feels like to win. Have fun playing chess. Try it! This is the first of four volumes planned on the Blackmar-Diemer Gambit for 2016. Taken as a whole, they are intended to replace the old BDG Keybook. Blackmar-Diemer Games 1 covers games on the gambit accepted in five chapters each with 10 sections. I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992]

How long is Blackmar-Diemer Games?

Blackmar-Diemer Games by Tim Sawyer is 456 pages long, and a total of 116,736 words.

This makes it 154% the length of the average book. It also has 143% more words than the average book.

How Long Does it Take to Read Blackmar-Diemer Games Aloud?

The average oral reading speed is 183 words per minute. This means it takes 10 hours and 37 minutes to read Blackmar-Diemer Games aloud.

What Reading Level is Blackmar-Diemer Games?

Blackmar-Diemer Games is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Blackmar-Diemer Games?

Blackmar-Diemer Games by Tim Sawyer is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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