It takes the average reader 4 hours to read Blackmar-Diemer Games 2 by Tim Sawyer
Assuming a reading speed of 250 words per minute. Learn more
Welcome to the Blackmar-Diemer Gambit Declined and Avoided! Tim Sawyer analyzes 225 games. This includes his new BDG classification, updated commentary, and an Index of Names to Games. The author tells stories and explains opening strategy. This book contains Blackmar-Diemer Gambit Avoided lines after 1.d4 d5 2.e4 dxe4 such as: Blackmar Gambit 3.f3, 3.Nc3 lines without 3...Nf6, Poehlmann 3.Nc3 f5, and Lemberger 3.Nc3 e5. The BDG Declined lines 3.Nc3 Nf6 4.f3 (without 4...exf3) include Caro-Kann O'Kelly 4.f3 c6, Vienna Defence 4.f3 Bf5 and others. The final chapter has 1.d4 Nf6 BDG Avoided lines such as the Sawyer Variation 2.f3 d5 3.e4 e6 4.Bg5 and the Huebsch Gambit after 2.Nc3 d5 3.e4 Nxe4 4.Nxe4 dxe4. This is the second of the four Blackmar-Diemer Gambit volumes planned for 2016. These four books are intended to replace the old BDG Keybook. Blackmar-Diemer Games 2 covers the gambit declined in five chapters each with 10 sections. Several new games were added here. Some 1.d4 Nf6 games (without 2...d5) were moved to the author's Indian Defences 1.d4 Nf6 book. The games of Tartakower, Sawyer, Zilbermints, Quinones, and many more players provide creative ideas. They demonstrate how to win bold chess attacks with energy and success. We see many quick White wins and quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. Have fun playing chess. Try it! I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992]
Blackmar-Diemer Games 2 by Tim Sawyer is 240 pages long, and a total of 60,000 words.
This makes it 81% the length of the average book. It also has 73% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 27 minutes to read Blackmar-Diemer Games 2 aloud.
Blackmar-Diemer Games 2 is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Blackmar-Diemer Games 2 by Tim Sawyer is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Blackmar-Diemer Games 2 by Tim Sawyer on Amazon click the button below.
Buy Blackmar-Diemer Games 2 on Amazon