It takes the average reader 7 hours and 42 minutes to read Gadgets, Games and Gizmos for Learning by Karl M. Kapp
Assuming a reading speed of 250 words per minute. Learn more
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most...
Gadgets, Games and Gizmos for Learning by Karl M. Kapp is 448 pages long, and a total of 115,584 words.
This makes it 151% the length of the average book. It also has 141% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 10 hours and 31 minutes to read Gadgets, Games and Gizmos for Learning aloud.
Gadgets, Games and Gizmos for Learning is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Gadgets, Games and Gizmos for Learning by Karl M. Kapp is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
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