It takes the average reader 10 hours and 3 minutes to read Game Engine Design and Implementation by Alan Thorn
Assuming a reading speed of 250 words per minute. Learn more
Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource...
Game Engine Design and Implementation by Alan Thorn is 594 pages long, and a total of 150,876 words.
This makes it 200% the length of the average book. It also has 184% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 13 hours and 44 minutes to read Game Engine Design and Implementation aloud.
Game Engine Design and Implementation is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Game Engine Design and Implementation by Alan Thorn is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Game Engine Design and Implementation by Alan Thorn on Amazon click the button below.
Buy Game Engine Design and Implementation on Amazon