How Long to Read Making Games for Impact

By Kurt Squire

How Long Does it Take to Read Making Games for Impact?

It takes the average reader 4 hours and 16 minutes to read Making Games for Impact by Kurt Squire

Assuming a reading speed of 250 words per minute. Learn more

Description

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

How long is Making Games for Impact?

Making Games for Impact by Kurt Squire is 253 pages long, and a total of 64,009 words.

This makes it 85% the length of the average book. It also has 78% more words than the average book.

How Long Does it Take to Read Making Games for Impact Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 49 minutes to read Making Games for Impact aloud.

What Reading Level is Making Games for Impact?

Making Games for Impact is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Making Games for Impact?

Making Games for Impact by Kurt Squire is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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