It takes the average reader 3 hours and 17 minutes to read Real-Time Research: Experiments in Improvisational Game Scholarship by Kurt Squire
Assuming a reading speed of 250 words per minute. Learn more
Real-Time Research is all about reconnecting with the thrill of discovery that initially led us into the age of science - ask an intriguing question, refine it with a diverse group of exciting minds, then go look for an answer. This zooms in on what is fun about science and excites the desire to quickly test more and more ideas, questions, and projects. This book not only equips you to coordinate RTR experiences, but provides a delightful collection of RTR group findings from the last two years in the fields of education, gaming, and media studies for you to enjoy and use. Each provides a glimpse into the playful minds of today's leading scholars.Â
Real-Time Research: Experiments in Improvisational Game Scholarship by Kurt Squire is 194 pages long, and a total of 49,276 words.
This makes it 65% the length of the average book. It also has 60% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 29 minutes to read Real-Time Research: Experiments in Improvisational Game Scholarship aloud.
Real-Time Research: Experiments in Improvisational Game Scholarship is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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