It takes the average reader 9 hours and 49 minutes to read Programming Multiplayer Games by Andrew Mulholland
Assuming a reading speed of 250 words per minute. Learn more
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.
Programming Multiplayer Games by Andrew Mulholland is 576 pages long, and a total of 147,456 words.
This makes it 194% the length of the average book. It also has 180% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 13 hours and 25 minutes to read Programming Multiplayer Games aloud.
Programming Multiplayer Games is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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