It takes the average reader 2 hours and 40 minutes to read Psychometric Considerations in Game-Based Assessment by Robert J. Mislevy
Assuming a reading speed of 250 words per minute. Learn more
Intended as a resource for game developers, learning designers, and assessment experts, “Psychometric Considerations in Game-based Assessment” presents findings from efforts to build and test a new type of classroom tool – game-based assessments. This book explores the opportunities and challenges for psychometricians and measurement experts in using gameplay data to assess student learning, and proposes a design approach that links the process of game design with the process of assessment design.
Psychometric Considerations in Game-Based Assessment by Robert J. Mislevy is 160 pages long, and a total of 40,000 words.
This makes it 54% the length of the average book. It also has 49% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 38 minutes to read Psychometric Considerations in Game-Based Assessment aloud.
Psychometric Considerations in Game-Based Assessment is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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