It takes the average reader 20 hours to read Real-time Rendering by Tomas Akenine-Möller
Assuming a reading speed of 250 words per minute. Learn more
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of...
Real-time Rendering by Tomas Akenine-Möller is 1,200 pages long, and a total of 300,000 words.
This makes it 405% the length of the average book. It also has 367% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 27 hours and 19 minutes to read Real-time Rendering aloud.
Real-time Rendering is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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