It takes the average reader 3 hours and 59 minutes to read Realistic Ray Tracing by Peter Shirley
Assuming a reading speed of 250 words per minute. Learn more
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Realistic Ray Tracing by Peter Shirley is 235 pages long, and a total of 59,925 words.
This makes it 79% the length of the average book. It also has 73% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 27 minutes to read Realistic Ray Tracing aloud.
Realistic Ray Tracing is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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