It takes the average reader 4 hours and 7 minutes to read Theory of Fun for Game Design by Raph Koster
Assuming a reading speed of 250 words per minute. Learn more
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Theory of Fun for Game Design by Raph Koster is 244 pages long, and a total of 61,976 words.
This makes it 82% the length of the average book. It also has 76% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 38 minutes to read Theory of Fun for Game Design aloud.
Theory of Fun for Game Design is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Theory of Fun for Game Design by Raph Koster is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Theory of Fun for Game Design by Raph Koster on Amazon click the button below.
Buy Theory of Fun for Game Design on Amazon