It takes the average reader to read Video Game Play and Consciousness by Jayne Gackenbach
Assuming a reading speed of 250 words per minute. Learn more
The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.
Video Game Play and Consciousness by Jayne Gackenbach is 0 pages long, and a total of 0 words.
This makes it 0% the length of the average book. It also has 0% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes to read Video Game Play and Consciousness aloud.
Video Game Play and Consciousness is suitable for students ages 2 and up.
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