It takes the average reader 17 hours and 20 minutes to read Game Engine Architecture, Third Edition by Jason Gregory
Assuming a reading speed of 250 words per minute. Learn more
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous...
Game Engine Architecture, Third Edition by Jason Gregory is 1,024 pages long, and a total of 260,096 words.
This makes it 346% the length of the average book. It also has 318% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 23 hours and 41 minutes to read Game Engine Architecture, Third Edition aloud.
Game Engine Architecture, Third Edition is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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