How Long to Read Gamification in Banking and Financials

By Mario Herger

How Long Does it Take to Read Gamification in Banking and Financials?

It takes the average reader 1 hour and 38 minutes to read Gamification in Banking and Financials by Mario Herger

Assuming a reading speed of 250 words per minute. Learn more

Description

Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways. Simulations, business plan games, bank stress tests, and serious games have been part of the banking business for a long time. Whether your role is engaging customers, training debt collectors, working on innovative ideas for the bank of the future, or teaching citizens how financial policies influence unemployment or interest rates, then this book is for you. The new generation of young people entering the job market and becoming your customers will expect more gameful and engaging experiences. While this has the potential to disrupt your business, it also creates opportunities to prepare your financial organization for the future. This book highlights several dozen examples of how organizations like yours are using gamification for all aspects of their banking and financial business to teach, engage, measure, and entertain employees and customers. This book gives you the tools necessary to begin or expand your own gamification programs.

How long is Gamification in Banking and Financials?

Gamification in Banking and Financials by Mario Herger is 96 pages long, and a total of 24,576 words.

This makes it 32% the length of the average book. It also has 30% more words than the average book.

How Long Does it Take to Read Gamification in Banking and Financials Aloud?

The average oral reading speed is 183 words per minute. This means it takes 2 hours and 14 minutes to read Gamification in Banking and Financials aloud.

What Reading Level is Gamification in Banking and Financials?

Gamification in Banking and Financials is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamification in Banking and Financials?

Gamification in Banking and Financials by Mario Herger is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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