How Long to Read Gamification in Healthcare and Fitness

By Mario Herger

How Long Does it Take to Read Gamification in Healthcare and Fitness?

It takes the average reader 2 hours and 2 minutes to read Gamification in Healthcare and Fitness by Mario Herger

Assuming a reading speed of 250 words per minute. Learn more

Description

Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been scientifically shown to improve engagement and compliance. Being healthy and fit are as much influenced by behavior as they are by environment or medicine. If you are a healthcare professional, or if you are a manager looking for solutions that allow your employees to manage medical training and healthcare options, or if you are interested in staying fit or working towards an athletic goal, then this book is for you. Gamification in Healthcare and Fitness highlights several dozen examples of gamified fitness tracking applications, as well as solutions to train healthcare professionals and support patients, families and employers to heal faster and maintain a healthy lifestyle. By the end of the book you will possess the tools necessary to begin or expand your own gamified healthcare and fitness programs.

How long is Gamification in Healthcare and Fitness?

Gamification in Healthcare and Fitness by Mario Herger is 122 pages long, and a total of 30,744 words.

This makes it 41% the length of the average book. It also has 38% more words than the average book.

How Long Does it Take to Read Gamification in Healthcare and Fitness Aloud?

The average oral reading speed is 183 words per minute. This means it takes 2 hours and 48 minutes to read Gamification in Healthcare and Fitness aloud.

What Reading Level is Gamification in Healthcare and Fitness?

Gamification in Healthcare and Fitness is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamification in Healthcare and Fitness?

Gamification in Healthcare and Fitness by Mario Herger is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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